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Academy/Tactician
♞ Tactician course

Calculation mastery, one pattern at a time

Each chapter follows the same rhythm: learn the motif on interactive diagrams, practice it on guided exercises, then prove it in a scored test.

1

The Pin

Absolute and relative pins — immobilise the defender and win the piece behind.

5 lessons · 5 exercises · 7 test positions

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2

The Skewer

The reverse pin — attack the king or queen and win the piece behind.

5 lessons · 5 exercises · 7 test positions

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3

Trapped Pieces

Restrict, then capture — the piece that has no escape.

5 lessons · 5 exercises · 7 test positions

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4

X-Ray Attack

The long-range beam through the defender — rook, bishop and queen X-rays.

5 lessons · 5 exercises · 7 test positions

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5

Interference

Block the line — cut the communication between defender and target.

5 lessons · 5 exercises · 7 test positions

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6

Zugzwang

The compulsion to move — when any move loses, the position wins itself.

5 lessons · 5 exercises · 7 test positions

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